Suited to the use of Voice Bots Modern technologies are very powerful because they rely on one of the most powerful genetic biases we do have – the preference for visually presented information. The human brain has a tremendous bias for visually presented information. Television, movies, videos, and most computer programs are very visually oriented and therefore attract and maintain the attention of young children. When young children sit in front of television for hours, they fail to develop other perceptions. But the technologies that benefit young children the greatest are those that are interactive and allow the child to develop their curiosity, problem solving and independent thinking skills.
Technology plays a key role in all aspects of American life which will only increase in the future. As technology has become more easy to use, the usage of it by children has simultaneously increased. Early childhood educators have a responsibility to critically examine the impact of technology on children and be prepared to use technology to benefit children. Children educators must be more responsible in bringing a change in the lives of children and their families.
There are several issues related to the use of technology by young children:
• the essential role of teacher in evaluating in evaluating appropriate use of technology.
• the amalgamation of technology in early childhood programs
• stereotyping and violence in software
• equitable access to technology
• implication of technology for professional development
• role of teachers and parents as advocates
A teacher’s role is critical in making good decisions regarding the use of technology in order to achieve potential benefits. Choosing the correct software is quite similar to choosing the perfect set of books for a classroom. Teachers should take the advantage of computers to introduce new teaching and development strategies. Computers are intrinsically compelling for young children. The sound and graphics attract a child’s attention.
Appropriate software engages children in creative play, mastery learning, problem solving, and conversation. Children control the pacing and the action. They can repeat a process or activity as often as they like and experiment with variations. They can collaborate in making decisions and share their discoveries and creations. Well-designed early childhood software grows in dimension with the child, enabling her to find new challenges as she becomes more proficient.
Appropriate visual and verbal prompts designed in the software expand play themes and opportunities while leaving the child in control. Vast collections of images, sounds, and information of all kinds are placed at the child’s disposal. Software can be made age appropriate even for children as young as three or four. This shows that technology can enhance a child’s cognitive and social abilities. It provides a window to a child’s thinking.
Every classroom has its own guiding philosophies, values, themes and activities. Early childhood educators should promote equitable access to technology for all children and their families. Modern technologies are very powerful as they rely on one of the most powerful biases we have. The problem with this is that many of the modern technologies are very passive. Because of this they do not provide children with the quality and quantity of crucial emotional, social, cognitive, or physical experiences they require when they are young.